c4ctrl/c4ctrl.py
2017-03-28 17:47:03 +02:00

1144 lines
40 KiB
Python
Executable file

#!/usr/bin/env python3
#
# c4ctrl: Command line client for AutoC4
import sys
class C4Interface():
"""Interaction with the C4 home automation system."""
port = 1883
broker = "autoc4.labor.koeln.ccc.de"
qos = 0
retain = True
debug = False
def __init__(self, topic=None):
# Set a default topic
if topic: self.topic = topic
def push(self, cmd, topic=None, retain=True):
"""Send cmd to topic via the MQTT broker."""
from paho.mqtt import publish
# Overwrite defaults
if topic: self.topic = topic
if retain == False: self.retain = retain
if type(cmd) == list:
# Add <qos> and <retain> to every message
for item in cmd.copy():
if type(item) == dict:
item["qos"] = self.qos
item["retain"] = self.retain
elif type(item) == tuple:
new_item = (
item[0] or self.topic, # topic
item[1], # payload
self.qos, # qos
self.retain # retain
)
cmd.remove(item)
cmd.append(new_item)
if self.debug: return print("[DEBUG] inhibited messages:", cmd)
publish.multiple(cmd,
hostname=self.broker,
port=self.port)
else:
if self.debug:
return print("[DEBUG] inhibited message to '{}': '{}'".format(
self.topic, cmd))
publish.single(self.topic,
payload=cmd,
qos=self.qos,
retain=self.retain,
hostname=self.broker,
port=self.port)
def pull(self, topic=[]):
"""Return current state of topic."""
from paho.mqtt import subscribe
topic = topic or self.topic
# <topic> must be a list
if type(topic) == str:
topic = [topic]
if self.debug:
print("[DEBUG] inhibited query for:", topic)
return []
return subscribe.simple(topic,
msg_count=len(topic),
qos=self.qos,
hostname=self.broker,
port=self.port)
def status(self):
"""Print current status (open or closed) of C4."""
st = self.pull("club/status")
# Produce fake result to prevent errors if in debug mode
if C4Interface.debug:
print("[DEBUG] Warning: handing over fake data to allow further execution!")
class st: pass
st.payload = b'\x00'
if st.payload == b'\x01':
print("Club is open")
else:
print("Club is closed")
def open_gate(self):
"""Open the gate."""
self.push(cmd=b'\x01', topic="club/gate", retain=False)
def shutdown(self, force=False):
"""Invoke the shutdown routine."""
if force:
payload = b'\x44'
else:
payload = b'\x00'
self.push(cmd=payload, topic="club/shutdown", retain=False)
class Dmx:
"""Abstraction of the 3 channel LED cans in the club."""
template = "000000"
def __init__(self, topic, color=None):
self.topic = topic
self.set_color(color or self.template)
self.is_master = topic.rfind("/master") == len(topic)-7 # 7 = len("/master")
def __repr__(self):
return "<Dmx '{}: {}'>".format(self.topic, self.color)
def _pad_color(self, color):
"""Merge hex color value into hex template.
Expand 4 bit hex code notation (eg. #f0f) and pad with template."""
if len(color) > len(self.template):
# Silently truncate
return color[:len(self.template)]
# Expand 3 char codes and codes of half the required length.
# Yet, lets presume that a 6-char code should never be expanded.
if len(color) != 6 and len(color) == 3 or len(color) == (len(self.template) / 2):
expanded = ""
for c in color:
expanded += c*2
color = expanded
if len(color) == len(self.template): # Nothing more to do
return color
# Add padding
color = color + self.template[len(color):]
return color
def set_color(self, color):
"""Set color (hex) for this instance.
The color is then available via its color variable."""
color = self._pad_color(color)
self.color = color
self.payload = bytearray.fromhex(color)
class Dmx4(Dmx):
"""Abstraction of the 4 channel LED cans in the club."""
template = "000000ff"
def __repr__(self):
return "<Dmx4 '{}: {}'>".format(self.topic, self.color)
class Dmx7(Dmx):
"""Abstraction of the 7 channel LED cans in the club."""
template = "000000000000ff"
def __repr__(self):
return "<Dmx7 '{}: {}'>".format(self.topic, self.color)
class C4Room:
"""Base class for club rooms."""
def __init__(self):
self.c4 = C4Interface()
def _interactive_light_switch(self):
# Interactively ask for input
if sys.stdin.isatty():
print("[{}]".format(self.name))
print("Please enter 0 or 1 for every light:")
for level in range(len(self.switches)):
print((level * '|') + ",- " + self.switches[level][0])
# Current state of switches
state = ""
req = []
for t in self.switches:
req.append(t[1])
responce = self.c4.pull(req)
for sw in self.switches:
for r in responce:
if r.topic == sw[1]:
state = state + str(int.from_bytes(r.payload,
byteorder="little"))
print(state) # Present current state
try:
userinput = sys.stdin.readline().rstrip('\n')
except KeyboardInterrupt:
print("\rInterrupted by user.")
return ""
return userinput
def light_switch(self, userinput=""):
"""Switch lamps in this rooms on and off."""
if not userinput:
userinput = self._interactive_light_switch()
if userinput == "": return
if not userinput.isdecimal():
print("You're not paying attention!", file=sys.stderr)
return
if len(userinput) != len(self.switches):
if len(bin(int(userinput))) <= len(self.switches)+2:
# +2 because bin() returns something like 'b0...'
# Try to interpret as integer
binary = bin(int(userinput))[2:]
userinput = str(len(self.switches)*'0')[:-len(binary)] + binary
else:
print("Error: wrong number of digits (expected {}, got {})!".format(
len(self.switches), len(userinput)))
return False
cmd=[]
for si in range(len(self.switches)):
if userinput[si] not in "01":
print("Error: invalid digit: " + userinput[si])
return False
cmd.append({
"topic" : self.switches[si][1],
"payload" : bytearray([int(userinput[si])])
})
return self.c4.push(cmd)
def set_colorscheme(self, colorscheme, magic):
"""Apply colorscheme to the LED Cans in this room."""
cmd = []
for light in self.lights:
if colorscheme.color_for(light.topic):
if magic != "none" and magic != '0': # Send color to ghost, but skip masters
#if light.is_master: continue
mode_id, error = Fluffy().mode_id(magic)
if error:
print("Warning: unknown mode \"{}\". Using default.".format(
magic), file=sys.stderr)
light.set_color(colorscheme.color_for(light.topic))
cmd.append({
"topic" : "ghosts" + light.topic[light.topic.find('/'):],
"payload" : light.payload + int(mode_id).to_bytes(1, "little")
})
else:
light.set_color(colorscheme.color_for(light.topic))
cmd.append({
"topic" : light.topic,
"payload" : light.payload
})
# Do not retain "magic" messages
return self.c4.push(cmd, retain=(not magic))
class Wohnzimmer(C4Room):
"""The Wohnzimmer."""
name = "Wohnzimmer"
switches = (
("Tür", "licht/wohnzimmer/tuer"),
("Mitte", "licht/wohnzimmer/mitte"),
("Flur", "licht/wohnzimmer/gang"),
("Küche", "licht/wohnzimmer/kueche")
)
master = Dmx7("dmx/wohnzimmer/master")
lights = (
Dmx7("dmx/wohnzimmer/master"),
Dmx7("dmx/wohnzimmer/tuer1"),
Dmx7("dmx/wohnzimmer/tuer2"),
Dmx7("dmx/wohnzimmer/tuer3"),
Dmx7("dmx/wohnzimmer/mitte1"),
Dmx7("dmx/wohnzimmer/mitte2"),
Dmx7("dmx/wohnzimmer/mitte3"),
Dmx7("dmx/wohnzimmer/gang"),
Dmx7("dmx/wohnzimmer/baellebad"),
Dmx("led/kitchen/sink")
)
class Plenarsaal(C4Room):
"""The Plenarsaal."""
name = "Plenarsaal"
switches = (
("Vorne/Wand", "licht/plenar/vornewand"),
("Vorne/Fenster", "licht/plenar/vornefenster"),
("Hinten/Wand", "licht/plenar/hintenwand"),
("Hinten/Fenster", "licht/plenar/hintenfenster")
)
master = Dmx7("dmx/plenar/master")
lights = (
Dmx7("dmx/plenar/master"),
Dmx7("dmx/plenar/vorne1"),
Dmx7("dmx/plenar/vorne2"),
Dmx7("dmx/plenar/vorne3"),
Dmx7("dmx/plenar/hinten1"),
Dmx7("dmx/plenar/hinten2"),
Dmx7("dmx/plenar/hinten3"),
Dmx7("dmx/plenar/hinten4")
)
class Fnordcenter(C4Room):
"""The Fnordcenter."""
name = "Fnordcenter"
switches = (
("Links (Fairydust)", "licht/fnord/links"),
("Rechts (SCUMM)", "licht/fnord/rechts")
)
master = Dmx4("dmx/fnord/master")
lights = (
Dmx4("dmx/fnord/master"),
Dmx4("dmx/fnord/scummfenster"),
Dmx4("dmx/fnord/schranklinks"),
Dmx4("dmx/fnord/fairyfenster"),
Dmx4("dmx/fnord/schrankrechts")
)
class Keller(C4Room):
"""The Keller."""
name = "Keller"
switches = (
("Außen", "licht/keller/aussen"),
("Innen", "licht/keller/innen"),
("Vorne", "licht/keller/vorne")
)
master = ""
lights = ()
class Kitchenlight:
"""The Kitchenlight."""
_END = "little" # Endianess
_available_modes = """
off turn off
checker[,DELAY[,COLOR_1[,COLOR_2]]]
Checker
matrix[,LINES] Matrix
mood[,MODE] (1=Colorwheel, 2=Random)
Moodlight
oc[,DELAY] Open Chaos
pacman Pacman
sine Sine
text[,TEXT[,DELAY]] Text
flood Flood
clock Clock"""
def __init__(self, topic="kitchenlight/change_screen",
powertopic="power/wohnzimmer/kitchenlight",
autopower=True):
self.topic = topic # Kitchenlight topic
self.powertopic = powertopic # Topic for power on
self.autopower = autopower # Power on on every mode change?
def _switch(self, data, poweron=False, poweroff=False):
"""Send commands via a C4Interface to the MQTT broker."""
if self.autopower or poweron or poweroff:
c4 = C4Interface(self.topic)
cmd = []
cmd.append({
"topic" : self.topic,
"payload" : data })
if poweroff:
cmd.append({
"topic" : self.powertopic,
"payload" : bytearray((0,))})
elif self.autopower or poweron:
cmd.append({
"topic" : self.powertopic,
"payload" : bytearray((1,))})
c4.push(cmd)
else:
c4 = C4Interface(self.topic)
c4.push(data)
def set_mode(self, mode, opts=[]):
"""Switch to given mode."""
mode = mode.lower()
if mode == "off":
return self.empty()
if mode == "checker":
return self.checker(*opts)
if mode == "matrix":
return self.matrix(*opts)
if mode == "mood":
return self.moodlight(*opts)
if mode == "oc" or mode == "openchaos":
return self.openchaos(*opts)
if mode == "pacman":
return self.pacman()
if mode == "sine":
return self.sine()
if mode == "text":
return self.text(*opts)
if mode == "flood":
return self.flood()
if mode == "clock":
return self.clock()
print("Error: unknown Kitchenlight mode {}!".format(mode))
return False
def empty(self):
"""Set to mode "empty" and turn off Kitchenlight."""
# Screen 0
d = int(0).to_bytes(4, self._END)
self._switch(d, poweroff=True)
def checker(self, delay=500, colA="0000ff", colB="00ff00"):
"""Set to mode "checker"."""
# Kind of a hack: lets treat the two colors as DMX lights
ca = Dmx("checker/a", colA.lstrip('#'))
cb = Dmx("checker/b", colB.lstrip('#'))
d = bytearray(20)
v = memoryview(d)
# Screen 1
v[0:4] = int(1).to_bytes(4, self._END)
# Delay
v[4:8] = int(delay).to_bytes(4, self._END)
# ColorA R/G/B
v[8:10] = int(ca.color[0:2], base=16).to_bytes(2, self._END)
v[10:12] = int(ca.color[2:4], base=16).to_bytes(2, self._END)
v[12:14] = int(ca.color[4:6], base=16).to_bytes(2, self._END)
# ColorB R/G/B
v[14:16] = int(cb.color[0:2], base=16).to_bytes(2, self._END)
v[16:18] = int(cb.color[2:4], base=16).to_bytes(2, self._END)
v[18:20] = int(cb.color[4:6], base=16).to_bytes(2, self._END)
self._switch(d)
def matrix(self, lines=8):
"""Set to mode "matrix"."""
if int(lines) > 31: lines = 31 # Maximal line count
d = bytearray(8)
v = memoryview(d)
# Screen 2
v[0:4] = int(2).to_bytes(4, self._END)
v[4:8] = int(lines).to_bytes(4, self._END)
self._switch(d)
def moodlight(self, mode=1):
"""Set to mode "moodlight"."""
if mode == 1: # Mode "Colorwheel"
d = bytearray(19)
v = memoryview(d)
# Screen 3
v[0:4] = int(3).to_bytes(4, self._END)
# Mode
v[4:5] = int(mode).to_bytes(1, self._END)
# Step
v[5:9] = int(1).to_bytes(4, self._END)
# Fade delay
v[9:13] = int(10).to_bytes(4, self._END)
# Pause
v[13:17] = int(10000).to_bytes(4, self._END)
# Hue step
v[17:19] = int(30).to_bytes(2, self._END)
else: # Mode "Random"
d = bytearray(17)
v = memoryview(d)
# Screen 3
v[0:4] = int(3).to_bytes(4, self._END)
# Mode
v[4:5] = int(mode).to_bytes(1, self._END)
# Step
v[5:9] = int(1).to_bytes(4, self._END)
# Fade delay
v[9:13] = int(10).to_bytes(4, self._END)
# Pause
v[13:17] = int(10000).to_bytes(4, self._END)
self._switch(d)
def openchaos(self, delay=1000):
"""Set to mode "openchaos"."""
d = bytearray(8)
v = memoryview(d)
# Screen 4
v[0:4] = int(4).to_bytes(4, self._END)
v[4:8] = int(delay).to_bytes(4, self._END)
self._switch(d)
def pacman(self):
"""Set to mode "pacman"."""
# Screen 5
d = int(5).to_bytes(4, self._END)
self._switch(d)
def sine(self):
"""Set to mode "sine"."""
# Screen 6
d = int(6).to_bytes(4, self._END)
self._switch(d)
# Screen 7 is Strobo, which is disabled because it seems to do harm to
# the Kitchenlight. Evil strobo!
def text(self, text="Hello World", delay=250):
"""Set to mode "text"."""
text = text.encode("ascii", "ignore")
if len(text) > 256: # Maximum text length
print("Warning: text length must not exceed 256 characters!", file=sys.stderr)
text = text[:256]
d = bytearray(8 + len(text) + 1)
v = memoryview(d)
# Screen 8
v[0:4] = int(8).to_bytes(4, self._END)
v[4:8] = int(delay).to_bytes(4, self._END)
v[8:8 + len(text)] = text
v[len(d) - 1:len(d)] = bytes(1)
self._switch(d)
def flood(self):
"""Set to mode "flood"."""
# Screen 9
d = int(9).to_bytes(4, self._END)
self._switch(d)
def clock(self):
"""Set to mode "clock"."""
# Screen 11
d = int(11).to_bytes(4, self._END)
self._switch(d)
class ColorScheme:
"""Abstraction of a colorscheme."""
# Names of virtual presets
_virtual_presets = ["off", "random"]
def __init__(self, autoinit=""):
self.mapping = {}
self.single_color = False
self.return_random_color = False
self.available = None # List of available presets
if autoinit:
# Load or generate preset
if autoinit[0] == '#':
return self.from_color(autoinit)
elif self._expand_preset(autoinit) == "off":
# Virtual preset: set masters to #000000
return self.from_color("000000")
elif self._expand_preset(autoinit) == "random":
# Virtual preset: return random color on every query
return self.from_random()
else:
# Load preset file
return self.from_file(autoinit)
def __bool__(self):
# Return true if color_for has a chance to present anything useful
if self.mapping: return True
if self.single_color: return True
if self.return_random_color: return True
else: return False
def _get_cfg_dir(self, quiet=False, create=False):
"""Returns path of the config dir."""
import os
# The name of our config directory
XDG_NAME = "c4ctrl"
# Get XDG_CONFIG_DIR from environment or set default
if "XDG_CONFIG_DIR" in os.environ:
XDG_CONFIG_DIR = os.environ["XDG_CONFIG_DIR"]
else:
XDG_CONFIG_DIR = os.path.expanduser("~/.config")
# Does our config dir exist?
cfg_dir = os.path.join(XDG_CONFIG_DIR, XDG_NAME)
if not os.path.isdir(cfg_dir):
if create:
print("Creating config directory \"{}\"".format(cfg_dir))
os.mkdir(cfg_dir)
elif quiet:
return None
else:
print("Warning: config dir \"{}\" does not exist!".format(
cfg_dir), file=sys.stderr)
return None
return cfg_dir
def _expand_preset(self, preset):
"""Tries to expand given string to a valid preset name."""
import os
if not self.available:
cfg_dir = self._get_cfg_dir(quiet=True)
if not cfg_dir:
self.available = self._virtual_presets.copy()
else:
self.available = os.listdir(cfg_dir)
self.available.extend(self._virtual_presets)
# Search for an exact match first
for a in self.available:
if a == preset: return a
# Return anything which begins with the name given
for a in self.available:
if a.find(preset) == 0: return a
# Fallback
return preset
def _topic_is_master(self, topic):
"""Does the given topic look like a master topic?"""
return topic.lower().rfind("/master") == len(topic)-7 # 7 = len("/master")
def _random_color(self):
"""Returns a 3*4 bit pseudo random color in 6 char hex notation."""
from random import randint, sample
chls = [15]
chls.append(randint(0,15))
chls.append(randint(0,15) - chls[1])
if chls[2] < 0: chls[2] = 0
color = ""
for ch in sample(chls, k=3):
color += hex(ch)[2:]*2
return color
def _single_color(self):
# Check if there is a range in the color string. If yes, replace it
# by a random color.
if self.single_color.find('-', 1, -1) == -1:
return self.single_color
from random import randint
color = ""
for i in range(len(self.single_color)):
if self.single_color[i] != '-':
try:
if self.single_color[i-1] == '-':
continue
elif self.single_color[i+1] == '-':
continue
except IndexError: pass
color += self.single_color[i]
else:
f, t = self.single_color[i-1], self.single_color[i+1]
color += hex(randint(int(f, base=16), int(t, base=16)))[2:]
return color
def color_for(self, topic):
"""Returns the color (hex) this ColorScheme provides for the given topic."""
# We need to take care not to return colors for both "normal" topics
# and masters, as setting masters would override other settings
if self.mapping:
if topic in self.mapping.keys():
return self.mapping[topic]
elif self.single_color:
if self._topic_is_master(topic):
return None
else:
return self._single_color()
elif self.return_random_color:
if self._topic_is_master(topic):
return None
else:
return self._random_color()
# Fallback
return None
def from_file(self, preset):
"""Load ColorScheme from file."""
if preset == '-':
fd = sys.stdin
else:
import os
cfg_dir = self._get_cfg_dir()
if not cfg_dir:
print("Error: could not load preset!")
return
# Expand preset name
preset = self._expand_preset(preset)
# Try to open the preset file
fn = os.path.join(cfg_dir, preset)
try:
fd = open(fn)
except OSError:
print("Error: could not load preset \"{}\" (file could not be accessed)!".format(preset))
return
# Parse the preset file
self.mapping = {}
self.name = preset
for line in fd.readlines():
# Skip every line which does not begin with an alphabetic character
try:
if not line.lstrip()[0].isalpha(): continue
except IndexError: continue # Empty line
# Strip spaces and split
k, v = line.replace(' ','').replace('\t','').split('=')
# Convert #fff to fff and remove trailing comments, nl and cr chars
vl = v.rstrip("\n\r").split('#')
v = vl[0] or vl[1]
# Validate hex code
for c in v.lower():
if c not in "0123456789abcdef":
print("Error: invalid color code \"{}\" in preset \"{}\"!".format(v, preset), file=sys.stderr)
sys.exit(1)
self.mapping[k] = v
fd.close()
def from_color(self, color):
"""Derive ColorScheme from a single hex color."""
self.single_color = color.lstrip('#').strip('-')
def from_random(self):
"""Derive ColorScheme from random colors."""
self.return_random_color = True
def list_available(self):
"""List available presets."""
import os
cfg_dir = self._get_cfg_dir()
if not cfg_dir:
self.available = self._virtual_presets.copy()
if not self.available:
self.available = os.listdir(cfg_dir)
self.available.extend(self._virtual_presets)
self.available.sort()
print("Available presets:\n")
for entry in self.available:
if entry[0] == '.' or entry[-1:] == '~': continue
print(" " + entry)
def store(self, name):
"""Store the current state of all lights as preset."""
# First of all, refuse to override virtual presets
if name in self._virtual_presets:
print("I'm sorry Dave. I'm afraid I can't do that. The name \"{}\" is reserved. Please choose a different one.".format(name))
return False
if name == '-':
fd = sys.stdout
else:
import os
cfg_dir = self._get_cfg_dir(create=True) # Create config dir if missing
fn = os.path.join(cfg_dir, name)
try:
fd = open(fn, 'xt')
except FileExistsError:
print("A preset with this name already exists, overwrite? [y/N]",
end=' ', flush=True)
if sys.stdin.read(1).lower() == 'y':
fd = open(fn, 'wt')
else:
return False
# Get current states
c4 = C4Interface()
if name == '-':
fd.write("# c4ctrl preset (auto generated)\n".format(name))
else:
fd.write("# c4ctrl preset \"{}\" (auto generated)\n".format(name))
fd.write("#\n")
fd.write("# Note: Topics ending with \"/master\" override all other topics in a room.\n")
fd.write("# All spaces will be stripped and lines beginning with \'#\' ignored.\n")
for room in Wohnzimmer, Plenarsaal, Fnordcenter:
topics = []
max_topic_len = 0
for light in room.lights:
topics.append(light.topic)
if len(light.topic) > max_topic_len:
max_topic_len = len(light.topic)
responce = c4.pull(topics)
fd.write("\n# {}\n".format(room.name))
for light in room.lights:
for r in responce:
if r.topic == light.topic:
light.set_color(r.payload.hex())
# Format payload more nicely
color = light.color
if len(color) > 6:
color = color[:6] + ' ' + color[6:]
topic = light.topic.ljust(max_topic_len)
# Out comment master, as it would override everything else
if self._topic_is_master(r.topic):
fd.write("#{} = {}\n".format(topic, color))
else:
fd.write("{} = {}\n".format(topic, color))
if name != '-':
fd.close()
print("Wrote preset \"{}\"".format(name))
class Fluffy:
"""Fluffyd functions."""
modes = {
"fade" : 1,
"wave" : 4,
"emp" : 8,
"empulse" : 9
}
def mode_id(self, name):
if name.isdecimal():
if int(name) in self.modes.values():
return (int(name), False)
else:
if name.lower() in self.modes.keys():
return (self.modes[name.lower()], False)
# Fallback
return (0, True)
class RemotePresets:
"""Remote preset control."""
def __init__(self):
self.map = {
"global" : {
"name" : "AutoC4",
"list_topic" : "preset/list",
"set_topic" : "preset/set",
"def_topic" : "preset/def"
},
"wohnzimmer" : {
"name" : "Wohnzimmer",
"list_topic" : "preset/wohnzimmer/list",
"set_topic" : "preset/wohnzimmer/set",
"def_topic" : "preset/wohnzimmer/def"
},
"plenar" : {
"name" : "Plenarsaal",
"list_topic" : "preset/plenar/list",
"set_topic" : "preset/plenar/set",
"def_topic" : "preset/plenar/def"
},
"fnord" : {
"name" : "Fnordcenter",
"list_topic" : "preset/fnord/list",
"set_topic" : "preset/fnord/set",
"def_topic" : "preset/fnord/def"
},
"keller" : {
"name" : "Keller",
"list_topic" : "preset/keller/list",
"set_topic" : "preset/keller/set",
"def_topic" : "preset/keller/def"
}
}
def _expand_room_name(self, name):
"""Try to expand partial names."""
if name in self.map.keys():
# Return on exact match
return name
for room in self.map.keys():
if room.find(name) == 0:
return room
# Fallback
return name
def _expand_preset_name(self, name, rooms, available):
"""Try to expand partial preset names.
<rooms> must be a list of rooms to consider.
<available> must be a dict as returned by query_available()."""
# We need to take care to match only presets which are available for
# every room specified
# Strip every "global" out of the room list. We take special care of
# "global" later on.
while "global" in rooms:
rooms.remove("global")
matchtable = {}
if "global" not in rooms:
for preset in available["global"]:
# Candidate?
if preset == name or preset.find(name) == 0:
# Presets in "global" are available everywhere
matchtable[preset] = len(rooms)
for room in rooms:
for preset in available[room]:
# Candidate?
if preset == name or preset.find(name) == 0:
if preset in matchtable.keys():
matchtable[preset] += 1
else:
matchtable[preset] = 1
# First check if there is an exact match in all rooms
if name in matchtable.keys() and matchtable[name] >= len(rooms):
return name
# Return first preset available in all rooms
for match in matchtable.keys():
if matchtable[match] >= len(rooms):
return match
elif match in available["global"]:
return match
# Fallback
return name
def query_available(self, rooms=["global"]):
"""Returns a dict of remotely available presets for [rooms]."""
import json
# Presets in "global" are available everywhere and should always be included
if "global" not in rooms:
rooms.insert(0, "global")
req = []
for room in rooms:
if room not in self.map.keys():
print("Error: unknown room \"{}\"".format(room))
return {}
req.append(self.map[room]["list_topic"])
c4 = C4Interface()
responce = c4.pull(req)
# Make responce iterable
if type(responce) != list: responce = [responce]
available = {}
for room in rooms:
for r in responce:
if r.topic == self.map[room]["list_topic"]:
available[room] = json.decoder.JSONDecoder().decode(r.payload.decode())
return available
def list_available(self, room="global"):
"""Print a list of available Presets."""
room = self._expand_room_name(room)
available = self.query_available([room])
if not available:
print("No presets available for {}".format(self.map[room]["name"]))
else:
print("Available presets for {}:".format(self.map[room]["name"]))
for r in available.keys():
for preset in available[r]:
print( " " + preset)
def apply_preset(self, preset, rooms=["global"]):
"""Apply preset to given rooms."""
# Strip spaces and expand rooms names
for i in range(len(rooms)):
rooms[i] = self._expand_room_name(rooms[i].strip())
available = self.query_available(rooms.copy())
# Produce some fake data to prevent KeyErrors if in debug mode
if C4Interface.debug:
print("[DEBUG] Warning: handing over fake data to allow further execution!")
available = {
"global" : [preset],
"wohnzimmer" : [preset],
"plenar" : [preset],
"fnord" : [preset],
"keller" : [preset]
}
# Expand preset name (stripping spaces)
preset = self._expand_preset_name(preset, rooms.copy(), available.copy())
for room in rooms:
if preset not in available[room] and preset not in available["global"]:
print("Error: preset \"{}\" not available for room \"{}\"!".format(
preset, self.map[room]["name"]))
return False
cmd = []
for room in rooms:
cmd.append((self.map[room]["set_topic"], preset))
c4 = C4Interface()
return c4.push(cmd)
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(
description="Command line client for AutoC4.")
parser.add_argument(
"-d", "--debug", action="store_true",
help="display what would be send to the MQTT broker, but do not actually connect")
# Various club functions
group_fn = parser.add_argument_group(title="various functions")
group_fn.add_argument(
"-s", "--status", action="store_true",
help="display club status")
group_fn.add_argument(
"-g", "--gate", action="store_true",
help="open club gate")
group_fn.add_argument(
"-S", "--shutdown", action="count",
help="shutdown (give twice to force shutdown)")
# Kitchenlight control
group_kl = parser.add_argument_group(title="Kitchenlight control")
group_kl.add_argument(
"-k", "--kl-mode", type=str, metavar="MODE[,OPTIONS]",
help="set Kitchenlight to MODE")
group_kl.add_argument(
"-i", "--list-kl-modes", action="store_true",
help="list available Kitchenlight modes and their options")
# Ambient control
group_cl = parser.add_argument_group(title="ambient color control",
description="PRESET may be either a preset name (which may be abbreviated), '#' followed by a color value in hex notation (eg. \"#ff0066\") or '-' to read from stdin.")
group_cl.add_argument(
"-w", "--wohnzimmer", type=str, dest="w_color", metavar="PRESET",
help="apply local colorscheme PRESET to Wohnzimmer")
group_cl.add_argument(
"-p", "--plenarsaal", type=str, dest="p_color", metavar="PRESET",
help="apply local colorscheme PRESET to Plenarsaal")
group_cl.add_argument(
"-f", "--fnordcenter", type=str, dest="f_color", metavar="PRESET",
help="apply local colorscheme PRESET to Fnordcenter")
group_cl.add_argument(
"-m", "--magic", type=str, default="fade", metavar="MODE",
help="EXPERIMENTAL: blend into preset (needs a running instance of fluffyd on the network). MODE is either \"fade\", \"wave\", \"emp\" or \"none\".")
group_cl.add_argument(
"-l", "--list-presets", action="store_true",
help="list locally available presets")
group_cl.add_argument(
"-o", "--store-preset", type=str, dest="store_as", metavar="NAME",
help="store current state as preset NAME ('-' to write to stdout)")
# Switch control
group_sw = parser.add_argument_group(title="light switch control",
description="BINARY_CODE is a string of 0s or 1s for every light in the room. Accepts integers also. Will show some information and ask for input if missing.")
group_sw.add_argument(
"-W", nargs='?', dest="w_switch", const="", metavar="BINARY_CODE",
help="switch lights in Wohnzimmer on/off")
group_sw.add_argument(
"-P", nargs='?', dest="p_switch", const="", metavar="BINARY_CODE",
help="switch lights in Plenarsaal on/off")
group_sw.add_argument(
"-F", nargs='?', dest="f_switch", const="", metavar="BINARY_CODE",
help="switch lights in Fnordcentter on/off")
group_sw.add_argument(
"-K", nargs='?', dest="k_switch", const="", metavar="BINARY_CODE",
help="switch lights in Keller on/off")
# Remote presets
group_rp = parser.add_argument_group(title="remote preset functions",
description="Available room names are \"wohnzimmer\", \"plenar\", \"fnord\" and \"keller\". Preset and room names may be abbreviated.")
group_rp.add_argument(
"-r", "--remote-preset", type=str, metavar="PRESET[:ROOM[,ROOM,...]]",
help="activate remote PRESET for ROOM(s).")
group_rp.add_argument(
"-R", "--list-remote", nargs='?', const="global", metavar="ROOM",
help="list remote presets for ROOM")
args = parser.parse_args()
# Debug, gate, status and shutdown
if args.debug:
C4Interface.debug = True
if args.status:
C4Interface().status()
if args.gate:
C4Interface().open_gate()
if args.shutdown:
if args.shutdown >= 2:
C4Interface().shutdown(force=True)
else:
C4Interface().shutdown()
# Kitchenlight
if args.list_kl_modes:
print("Available Kitchenlight modes (options are optional):")
print(Kitchenlight._available_modes)
if args.kl_mode:
kl = Kitchenlight()
mode = args.kl_mode.split(',')
if len(mode) == 1:
kl.set_mode(mode[0])
else:
kl.set_mode(mode[0], mode[1:])
# Colorscheme
if args.store_as:
ColorScheme().store(args.store_as)
presets = {} # Store and reuse initialized presets
if args.w_color:
if args.w_color not in presets:
presets[args.w_color] = ColorScheme(autoinit=args.w_color)
if presets[args.w_color]: Wohnzimmer().set_colorscheme(presets[args.w_color], args.magic)
if args.p_color:
if args.p_color not in presets:
presets[args.p_color] = ColorScheme(autoinit=args.p_color)
if presets[args.p_color]: Plenarsaal().set_colorscheme(presets[args.p_color], args.magic)
if args.f_color:
if args.f_color not in presets:
presets[args.f_color] = ColorScheme(autoinit=args.f_color)
if presets[args.f_color]: Fnordcenter().set_colorscheme(presets[args.f_color], args.magic)
if args.list_presets:
ColorScheme().list_available()
# Light switches
if args.w_switch != None:
Wohnzimmer().light_switch(args.w_switch)
if args.p_switch != None:
Plenarsaal().light_switch(args.p_switch)
if args.f_switch != None:
Fnordcenter().light_switch(args.f_switch)
if args.k_switch != None:
Keller().light_switch(args.k_switch)
# Remote presets
if args.list_remote:
RemotePresets().list_available(args.list_remote.lower())
if args.remote_preset:
remote_opts = args.remote_preset.split(':')
if len(remote_opts) == 1:
RemotePresets().apply_preset(remote_opts[0].strip())
else:
RemotePresets().apply_preset(remote_opts[0].strip(),
remote_opts[1].lower().split(','))
# No or no useful command line options?
if len(sys.argv) <= 1 or len(sys.argv) == 2 and args.debug:
parser.print_help()